Wednesday, June 20, 2012
Monday, June 18, 2012
MushTroll Concepts
The original designs for the "troll" in the grass was a sort of golem covered in fungus and a hard chitin-like substance. Each troll would vary in types of fungus but have a relatively similar body structure except for the pack leaders, who would be bigger in stature and have a more armor-like symbiosis with the fungus. Moss texture would be used for the porous armor, while certain spots would have hanging moss, caps, and florescent spots to mimic eyes.
The design was changed from a generic golem to more of a gorilla base.
This way it's easier to identify them as strong and powerful yet as a viable native to the planet, rather than just some rock monster on a planet.
Those monsters wouldn't live in the grass.
Wednesday, June 13, 2012
Monday, June 11, 2012
Wednesday, June 6, 2012
Character Concepts - Story evoluton
The original concept of this story was actually much further from myth and mostly Sci-Fi.
It was going to be a short 5 page comic about a girl waking up and just punching asteroids in an experimental space suit. Maybe even an animation/animatic if time allowed.
However concepts grow and change over time, especially when an idea sits for a long enough period of time you start to play with character design.
However, setting the story on the station seemed cramped, the team was there for protection and there would be little movement so the young lady went from a protector to an explorer.
But her space suit didn't seem... sturdy enough to had space exploration.
So, I took some inspiration from one of my favorite European cars and incorporated the headlights and subtle molding to make a sturdier suit for travel.
I was so pleased that I made this blog the very next week after sotryboarding.
Thanks for checking in.
Thanks for checking in.
Monday, June 4, 2012
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